“Scientists discover the world that exists; engineers create the world that never was.”
Theodore Von Karman, Aerospace Engineer
Engineering Design Process EDP...
Experience the background knowledge
Mealworm Ranch is a project that will let you see first-hand how metamorphosis works.
The students' assignment will be take 25 toothpicks, a wet sponge and a box of packing peanuts and build the tallest structure they could that would remain standing.
The constraints are material and time. You will have 10 minutes to plan and 15 minutes to build the structure.
What animal has more lives than the cat?
A frog - he croaks every night!
What's black and white and green?
A frog sitting on a newspaper!
What do you say to a hitch-hiking frog?
What do frogs do with paper?
What kind of shoes do frogs wear?
What's green green green green green...
A frog rolling down a hill!
What happened to the frog's car when it's parking ticket expired?
It got toed!
How do you apologise to a witch?
What does a frog say when it sees something great?
What did the frog order at the fast food restaurant?
French flies and a diet croak!
Why did the frog saw meow?
He was learning a foreign language!
"How long we may have gazed on a particular scenery and think that we have seen and known it, when, at length, some bird or quadruped comes and takes posession of it before our eyes, and imparts to it a wholly new character." Thoreau, Journal
The PBS web site explains all about large-scale construction - domes, dams, skyscrapers, bridges and tunnels. It is definitely worth a look and it is a nice companion to further understand structures.
How: Students will get permission to participate, and then a student lottery will determine the 20 students attending the league.
- A-Track April 23-24-25 and April 29-30 and May 2
- B-Track May 14-16-17 and May 20-21-23
- C/D Track June 3-4-6 and June 10-11-13
LOTTERY Drawing will be as follows: A-track out on 4/2 and drawn on 4/8
B-track out on 4/23 and drawn on 4/29
C/D track on on 4/1 and drawn on 4/8
To learn more about the development of 21st Century Learning Skills, visity the site of the Partnership for the 21st Century. The following quoted information is extracted from the document "Learning with Scratch, 21st Century Learning Skills," written by By Natalie Rusk, Mitchel Resnick, and John Maloney, Lifelong Kindergarten Group, MIT Media Laboratory.
"The report Learning for the 21st Century identifies nine types of learning skills,
divided into three key areas. This handout highlights the ways Scratch supports
the development of these 21st Century learning skills."
Area-1: Information and Communication Skills
1. Information and Media Literacy Skills
"By working on Scratch projects, students learn to select, create, and manage multiple forms of media, including text, images, animation, and audio recordings. As students gain experience creating with media, they become more perceptive and critical in analyzing the media they see in the world around them."
2. Communication Skills
"Effective communication in today’s world requires more than the ability to read and write text. Scratch engages young people in choosing, manipulating, and integrating a variety of media in order to express themselves creatively and persuasively."
Area-2: Thinking and Problem Solving Skills
3. Critical Thinking and Systems Thinking
"As they learn to program in Scratch, young people become engaged in critical reasoning and systems thinking. In order to build projects, students need to coordinate the timing and interactions between multiple “sprites” (programmable moving objects). The ability to program interactive input provides students direct experience with sensing, feedback, and other fundamental systems concepts."
4. Problem Identification, Formulation & Solution
"Scratch supports problem finding and solving in a meaningful design context. Creating a Scratch project requires thinking of an idea, then figuring out how to break the problem into steps and implement them using Scratch programming blocks. Scratch is designed to be “tinkerable”: students can dynamically change pieces of code and immediately see the results (e.g., doubling a number to see how it changes a graphic effect). Throughout the design process, students engage in experimenting and iterative problem-solving."
5. Creativity and Intellectual Curiosity
"Scratch encourages creative thinking, an increasingly important skill in today’s rapidly changing world. Scratch involves young people in seeking innovative solutions to unexpected problems—not just learning how to solve a predefined problem, but being prepared to come up with new solutions as new challenges arise."
Area-3: Interpersonal & Self-Directional Skills
6. Interpersonal and Collaborative Skills
"Because Scratch programs are built of graphical blocks, the programming code is more readable and shareable than other programming languages. The visual objects and modular code supports collaboration, enabling students to work together on projects and exchange objects and code."
"Taking an idea and figuring out how to program it in Scratch requires persistence and practice. When young people work on project ideas they find personally meaningful, their ideas provide internal motivation for overcoming challenges and frustrations encountered in the design and problem-solving process."
8. Accountability and Adaptability
"When students create Scratch projects, they have an audience in mind, and need to think about how other people will react and respond to their projects. Since Scratch projects are easy to change and revise, students can modify their projects based on feedback from others."
9. Social Responsibility
"Because Scratch programs are shareable, students can use Scratch to provoke discussion of important issues with other members of their immediate learning environment, as well as with the wider international Scratch community."
"Upper elementary school students need to go beyond phonics, syllable knowledge and simple prefixes and suffixes because word length and complexity change dramatically beyond third grade"
"The end of third grade is the time to introduce students to the Latin roots and Greek combining forms used frequently in social studies, math, and science text books"
--Marcia Henry Unlocking Literacy