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Digital Citizenship

Everyone who is online is a digital citizen! Digital citizens are aware of the benefits and the need for caution.

Kindergarten

Bookmarks

Bookmarks for Promethean board

Language Arts

Various

MATH

Todo lists

Grade KG Computer Science Standards

Standards: Data and Information
Learning Outcome: Students collect,store, visualize, and transform data to make inferences and predictions about the world.
K-2.DI.1 Identify and collect data using digital tools (e.g. take pictures of all blue items, create a document with things that start with "a")
K-2.DI.2 Define stored informationas data and when appropriate, copy search, retrieve, modify and delete it.
K-2.DI.3 Model that data can be stored and manipulated using numbers or symbols to represent information.
K-2.DI.4 Organize and present data in different visual formats such as charts, graphs, and symbols, and identify and describe patterns to make predictions. (E)
Computing Devices and Systems
Learning Outcomes:Students identify a computing systemas being composed of hardware and software, troubleshooting common problems and generating solutions based on the needs of the user.
K-2.CD.1 Use appropriate terminology in identifying and describing computer hardware (E)
K-2.CD.2 Describe and troubleshoot basic hardware and software problems using appropriate terminology.
K-2.CD3. Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
Programs and Algorithms
Learning Outcomes: Students model complex tasks using algorithmic problem solving and develop simple computing programs to represent them.
K-2.PA.1 Breakdown and plan the order of the steps needed for a desired outcome to accomplish the goal. (E)
K-2.PA.2 Using age-appropriate vocabulary, explain steps taken and choices made to improve the design of a sequence.
K-2.PA.3 Develop programs with sequences and simple loops to express ideas or address a problem. (E)
K-2.PA.4 Identify and fix (debug) errors in sequences and simple loops.
K-2 PA.5 Model daily processes by creating and following algorithms (i.e., sets of step by step instructions) to complete tasks. (E)
K-2 PA.6 Give attribution when using the ideas and creations of others while developing programs.
Networking and the Internet
Learning Outcome:Students explain that information shared over connected computer networks must be protected from unauthorized access.
K-2.NI.1Explain what passwords are, why they are used, and why it is important to develop strong passwords to protect devices and information. (E)
Impact and Culture
Learning Outcome: Students explain how computing affects the way people live, work and communicate.
K-2-IC.1 Compare and contrast the effects of technology on communities and social interactions.
K-2-IC.2 Identify expected behaviors for working responsibly with others online. (E)
K-2-IC.3 Describe how to keep login information private and log off of devices appropriately.

Grade 1

Bookmarks

Math

Language Arts

Keyboarding sites

Bookmarks

Todo lists

Grade 1 Computer Science Standards

Standards: Data and Information
Learning Outcome: Students collect,store, visualize, and transform data to make inferences and predictions about the world.
K-2.DI.1 Identify and collect data using digital tools (e.g. take pictures of all blue items, create a document with things that start with "a")
K-2.DI.2 Define stored informationas data and when appropriate, copy search, retrieve, modify and delete it.
K-2.DI.3 Model that data can be stored and manipulated using numbers or symbols to represent information.
K-2.DI.4 Organize and present data in different visual formats such as charts, graphs, and symbols, and identify and describe patterns to make predictions. (E)
Computing Devices and Systems
Learning Outcomes:Students identify a computing systemas being composed of hardware and software, troubleshooting common problems and generating solutions based on the needs of the user.
K-2.CD.1 Use appropriate terminology in identifying and describing computer hardware (E)
K-2.CD.2 Describe and troubleshoot basic hardware and software problems using appropriate terminology.
K-2.CD3. Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
Programs and Algorithms
Learning Outcomes: Students model complex tasks using algorithmic problem solving and develop simple computing programs to represent them.
K-2.PA.1 Breakdown and plan the order of the steps needed for a desired outcome to accomplish the goal. (E)
K-2.PA.2 Using age-appropriate vocabulary, explain steps taken and choices made to improve the design of a sequence.
K-2.PA.3 Develop programs with sequences and simple loops to express ideas or address a problem. (E)
K-2.PA.4 Identify and fix (debug) errors in sequences and simple loops.
K-2 PA.5 Model daily processes by creating and following algorithms (i.e., sets of step by step instructions) to complete tasks. (E)
K-2 PA.6 Give attribution when using the ideas and creations of others while developing programs.
Networking and the Internet
Learning Outcome:Students explain that information shared over connected computer networks must be protected from unauthorized access.
K-2.NI.1Explain what passwords are, why they are used, and why it is important to develop strong passwords to protect devices and information. (E)
Impact and Culture
Learning Outcome: Students explain how computing affects the way people live, work and communicate.
K-2-IC.1 Compare and contrast the effects of technology on communities and social interactions.
K-2-IC.2 Identify expected behaviors for working responsibly with others online. (E)
K-2-IC.3 Describe how to keep login information private and log off of devices appropriately.

Grade 2

Bookmarks

2nd Grade Language Arts

Keyboarding Links

Second Grade Math

Special SItes

Todo lists

Grade 2

Standards: Data and Information
Learning Outcome: Students collect,store, visualize, and transform data to make inferences and predictions about the world.
K-2.DI.1 Identify and collect data using digital tools (e.g. take pictures of all blue items, create a document with things that start with "a")
K-2.DI.2 Define stored informationas data and when appropriate, copy search, retrieve, modify and delete it.
K-2.DI.3 Model that data can be stored and manipulated using numbers or symbols to represent information.
K-2.DI.4 Organize and present data in different visual formats such as charts, graphs, and symbols, and identify and describe patterns to make predictions. (E)
Computing Devices and Systems
Learning Outcomes:Students identify a computing systemas being composed of hardware and software, troubleshooting common problems and generating solutions based on the needs of the user.
K-2.CD.1 Use appropriate terminology in identifying and describing computer hardware (E)
K-2.CD.2 Describe and troubleshoot basic hardware and software problems using appropriate terminology.
K-2.CD3. Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
Programs and Algorithms
Learning Outcomes: Students model complex tasks using algorithmic problem solving and develop simple computing programs to represent them.
K-2.PA.1 Breakdown and plan the order of the steps needed for a desired outcome to accomplish the goal. (E)
K-2.PA.2 Using age-appropriate vocabulary, explain steps taken and choices made to improve the design of a sequence.
K-2.PA.3 Develop programs with sequences and simple loops to express ideas or address a problem. (E)
K-2.PA.4 Identify and fix (debug) errors in sequences and simple loops.
K-2 PA.5 Model daily processes by creating and following algorithms (i.e., sets of step by step instructions) to complete tasks. (E)
K-2 PA.6 Give attribution when using the ideas and creations of others while developing programs.
Networking and the Internet
Learning Outcome:Students explain that information shared over connected computer networks must be protected from unauthorized access.
K-2.NI.1Explain what passwords are, why they are used, and why it is important to develop strong passwords to protect devices and information. (E)
Impact and Culture
Learning Outcome: Students explain how computing affects the way people live, work and communicate.
K-2-IC.1 Compare and contrast the effects of technology on communities and social interactions.
K-2-IC.2 Identify expected behaviors for working responsibly with others online. (E)
K-2-IC.3 Describe how to keep login information private and log off of devices appropriately.

Grade 3

Bookmarks

Third Grade Language Arts

keyboarding sites

Third Grade Math

special

Todo lists

Grade 3

Standards: Data and Information
Learning Outcome: Students select aspects and portions of data to be transformed, clustered, and categorized to provide views and insights about the data.
3-5DI.1 Decompose problems and subproblems into parts as a means to solving complex problems. (E)
3-5.DI.2 Organize and present collected data visually to highlight relationships and support a claim.
3-5.DI.3 Demonstrate how variables can represent data and are used to store and modify information.
3-5.DI.4 Describe that data can be represented in different forms understandable by people, including words, symbols, and digital displays of color.
3-5.DI.5 Use data to highlight or propose cause and effect relationships, predict outcomes, or communicate an idea. (E)
Computing Devices and Systems
Learning Outcome: Students identify similarities between computing systems to troubleshoot common problems and choose appropriate combinations of hardware and software to accomplish desired tasks.
3-5.CD.1 Model how computer hardware and software work together to accomplish tasks.
3-5.CD.2 Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies. (E)
3-5.CD.3 Describe how internal and external parts of computing devices function to form a system.
3-5.CD.4 Describe what distinguishes humans from machines focusing on human intelligence versus machine intelligence.
Programs and Algorithms
Learning Outcome: Students collaboratively engage in computer program development with consideration of documenting design choices and giving appropriate attributions.
3-5.PA.1 Collaborate with peers to implement problem solving steps to create a variety of programming solutions. (E)
3-5PA.2 Design programs that incorporate sequences, events, loops, and conditionals. (E)
3-5PA.3 Test and debug (i.e. identify and fix errors) a program or algorithm to ensure it runs as intended.
3-5PA.4 Observe intellectual property rights and give appropriate attribution when creating or remixing programs. (E)
3-5PA.5 Describe choices made during program development using code comments, presentations, and demonstrations. (E)
Networking and the Internet
Learning Outcome: Students describe how personal information is protected as information is transmitted over computer networks.
3-5.NI.1 Discuss real world cybersecurity problems and how personal information can be protected. (E)
3-5.NI.2 Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.
Impact and Culture
Learning Outcome: Students describe how local and global collaboration is impacted by computing technology.
3-5.IC.1 Describe the positive and negative impacts of technology on one's personal life, society, and our culture. (E)
3-5.IC.2 Seek diverse perspectives for the purpose of improving computational artifacts.
3-5.IC.3 Critique computing technologies that have changed the world. Analyze how those technologies influence and/or are influenced by cultural practices and societal biases.

Grade 4

Bookmarks

keyboarding links

Language Arts

Internet safety

Cross Curricular

Fourth Grade Math

Fourth Grade Language Arts

Todo lists

Grade 4

Standards: Data and Information
Learning Outcome: Students select aspects and portions of data to be transformed, clustered, and categorized to provide views and insights about the data.
3-5DI.1 Decompose problems and subproblems into parts as a means to solving complex problems. (E)
3-5.DI.2 Organize and present collected data visually to highlight relationships and support a claim.
3-5.DI.3 Demonstrate how variables can represent data and are used to store and modify information.
3-5.DI.4 Describe that data can be represented in different forms understandable by people, including words, symbols, and digital displays of color.
3-5.DI.5 Use data to highlight or propose cause and effect relationships, predict outcomes, or communicate an idea. (E)
Computing Devices and Systems
Learning Outcome: Students identify similarities between computing systems to troubleshoot common problems and choose appropriate combinations of hardware and software to accomplish desired tasks.
3-5.CD.1 Model how computer hardware and software work together to accomplish tasks.
3-5.CD.2 Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies. (E)
3-5.CD.3 Describe how internal and external parts of computing devices function to form a system.
3-5.CD.4 Describe what distinguishes humans from machines focusing on human intelligence versus machine intelligence.
Programs and Algorithms
Learning Outcome: Students collaboratively engage in computer program development with consideration of documenting design choices and giving appropriate attributions.
3-5.PA.1 Collaborate with peers to implement problem solving steps to create a variety of programming solutions. (E)
3-5PA.2 Design programs that incorporate sequences, events, loops, and conditionals. (E)
3-5PA.3 Test and debug (i.e. identify and fix errors) a program or algorithm to ensure it runs as intended.
3-5PA.4 Observe intellectual property rights and give appropriate attribution when creating or remixing programs. (E)
3-5PA.5 Describe choices made during program development using code comments, presentations, and demonstrations. (E)
Networking and the Internet
Learning Outcome: Students describe how personal information is protected as information is transmitted over computer networks.
3-5.NI.1 Discuss real world cybersecurity problems and how personal information can be protected. (E)
3-5.NI.2 Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.
Impact and Culture
Learning Outcome: Students describe how local and global collaboration is impacted by computing technology.
3-5.IC.1 Describe the positive and negative impacts of technology on one's personal life, society, and our culture. (E)
3-5.IC.2 Seek diverse perspectives for the purpose of improving computational artifacts.
3-5.IC.3 Critique computing technologies that have changed the world. Analyze how those technologies influence and/or are influenced by cultural practices and societal biases.

Grade 5

Bookmarks

keyboarding links

Bookmarks

Social Studies

Fifth Grade Math

Fifth Grade Lang. Arts

Presentation Links

Various

Todo lists

Grade 5

Standards: Data and Information
Learning Outcome: Students select aspects and portions of data to be transformed, clustered, and categorized to provide views and insights about the data.
3-5DI.1 Decompose problems and subproblems into parts as a means to solving complex problems. (E)
3-5.DI.2 Organize and present collected data visually to highlight relationships and support a claim.
3-5.DI.3 Demonstrate how variables can represent data and are used to store and modify information.
3-5.DI.4 Describe that data can be represented in different forms understandable by people, including words, symbols, and digital displays of color.
3-5.DI.5 Use data to highlight or propose cause and effect relationships, predict outcomes, or communicate an idea. (E)
Computing Devices and Systems
Learning Outcome: Students identify similarities between computing systems to troubleshoot common problems and choose appropriate combinations of hardware and software to accomplish desired tasks.
3-5.CD.1 Model how computer hardware and software work together to accomplish tasks.
3-5.CD.2 Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies. (E)
3-5.CD.3 Describe how internal and external parts of computing devices function to form a system.
3-5.CD.4 Describe what distinguishes humans from machines focusing on human intelligence versus machine intelligence.
Programs and Algorithms
Learning Outcome: Students collaboratively engage in computer program development with consideration of documenting design choices and giving appropriate attributions.
3-5.PA.1 Collaborate with peers to implement problem solving steps to create a variety of programming solutions. (E)
3-5PA.2 Design programs that incorporate sequences, events, loops, and conditionals. (E)
3-5PA.3 Test and debug (i.e. identify and fix errors) a program or algorithm to ensure it runs as intended.
3-5PA.4 Observe intellectual property rights and give appropriate attribution when creating or remixing programs. (E)
3-5P A.5 Describe choices made during program development using code comments, presentations, and demonstrations. (E)
Networking and the Internet
Learning Outcome: Students describe how personal information is protected as information is transmitted over computer networks.
3-5.NI.1 Discuss real world cybersecurity problems and how personal information can be protected. (E)
3-5.NI.2 Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.
Impact and Culture
Learning Outcome: Students describe how local and global collaboration is impacted by computing technology.
3-5.IC.1 Describe the positive and negative impacts of technology on one's personal life, society, and our culture. (E)
3-5.IC.2 Seek diverse perspectives for the purpose of improving computational artifacts.
3-5.IC.3 Critique computing technologies that have changed the world. Analyze how those technologies influence and/or are influenced by cultural practices and societal biases.

Grade 6

Bookmarks

Sixth Grade Language Arts

Sixth Grade Math

Keyboarding

Various

Bookmarks

Bookmarks

Todo lists

Grade 6

Standards:Data and Information
Learning Outcome: Students identify and implement multiple means of representing complex algorithms to communicate how applications store data as a representation understandable by the people.
6-8. DI.1 Decompose (i,e, break down) problems into smaller, more manageable subsets by applying the algorithmic problem solving steps to make the possible solutions easier to follow test and debug. (E)
6-8.DI.2 Collect data using computational tools (e.g.,sensors, inputs like microphones) and transform the data to make it more useful and reliable.
6-8.DI.3 Describe that data can be represented in multiple encoding schemes such as binary, RGB values (e.g. red, green, and blue intensity), and hexadecimal code.
6-8DI.4 Create visuals such as flowcharts, diagrams, and pseudocode to represent complex problems as algorithms. (E)
Computing Devices and Systems
Learning Outcomes: Students explain trade offs, functionality and accessibility of computer systems to improve the human-computer interaction.
6-8.CD.1 Design projects that combine hardware and software components to collect and exchange data. (E)
6-8CD.2 Systematically identify and fix problems (i.e. troubleshoot) with computing devices and their components (e.g., checklist, decision tree, flowchart.)
6-8.CD.3 Recommend improvements to the design of computing devices based on analysis of how users interact with the devices. (E)
6-8.CD.4Describe what distinguishes humans from machines focusing on ways we can communicate, as well as ways in which computers use models of intelligent behavior (e.g. robot motion, speech and language understanding, and computer vision).
Programs and Algorithms
Learning Outcome: Students collaboratively design meaningful solutions for others by defining a problem, carefully considering the diverse needs and wants of the community, and testing whether solutions fit the criteria defined in the problem.
6-8.PA.1 Design and iteratively develop programs that combine the following: sequencing, looping (including nested loops), conditionals (including compound conditionals), expressions, variables, functions, and parameters. (E)
6-8.PA.2 Systematically test and refine programs using a range of test cases. (E)
6-8.PA.3 Incorporate existing code, media, and libraries into original programs and give attribution.
6-8.PA.4 Document programs in order to make them easier to follow, test, and debug.
Networking and the Internet
Learning Outcome"Students explain how information is sent and received securely across different networks and the internet.
6-8.NI.1 Explain how physical and cybersecurity measures protect electronic information. (E)
6-8.NI.2 Model the role of protocols in transmitting data across networks and the internet. (E)
6-8. NI.3 Apply multiple methods of encryption to model the secure transfer of information.
Impact and Culture
Learning Outcome: Students explain that society is faced with trade offs due to the increasing globalization and automation that computing brings, as well as describe these trade offs using multiple viewpoints from a diverse audience.
6-8.IC.1 Exhibit legal and ethical behaviors when using technology and information and discuss the consequences of misuse. (E)
6-8.IC.2 Discuss issues of bias and accessibility in the design of existing technologies.
6-8.IC.3 Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact.
6-8.IC.4 Describe tradeoffs between allowing information to be public and keeping information private and secure.
6-8.IC.5 Discuss how unequal distribution and participation in technology and computer science disadvantages marginalized populations.

ELL RESOURCES

Bookmarks

ELL RESOURCES

VEX GO

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